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Old 12-03-2023, 12:43 PM   #95
Sweed
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Join Date: Apr 2002
Location: Iowa
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Quote:
Originally Posted by BaseballReplayJournal View Post
Apologies for coming into this discussion late, and I'm guessing that this point has already been made.


The thing is, though, that the "I traded X for Y lol" posts tend to miss the point that real life general managers also make lousy trades, and have done so historically.


That said, I would love to see a system in which trades and deals are built up over time rather than being a one-and-done deal. I think you could construct something like that using an AI model. I'd love to see that in Football Manager as well, where you've got the same problem (and where it is surprisingly easy to sign 200+ young players with great talent without spending much money).


It's not perfect, but OOTP's AI trading system and logic is far and beyond the best out of all baseball sims. We shouldn't forget that.

With regard to the two bolded parts..
1. "real life general managers also make lousy trades".
Yes they do, and yes the LOL posters do miss the point. So yeah, some of the posts are about AI to AI trades where the "GMs make lousy trades" argument applies. Then there are the "users that make trades that fleece the AI" because they can and blame that on the developer because they shouldn't have to use house rules. The "I want a realistic game but won't/can't control myself in any way" users, ie "they" shouldn't have to. I think it's silly, they think they are right.
Hard trading, from what I have seen this year on the boards seems to have pretty much done away with posts from the "because I can" crowd.

2. "It's not perfect, but"..
I totally agree and would add it gets better every year. Some users will disagree and that's fine, but I'd note I've never seen one post a game that does it better. Their argument seems to be "it doesn't matter how it does compared to other games", it should be as real as real life. The trouble is it's computer code and it will always have it's flaws.

I'd add that in v24, in my first two seasons I examined every trade** and even made some detailed posts in the early release days of v24. Over the two seasons (early trades documented in my posts, later ones not)there were some "GMs make lousy trades", as there should be, but overall the balance of the trades was damn good. I'll admit I didn't investigate every trade to see the needs of the teams at the positions traded for, but if a SP(or whatever position) prospect was traded by team A it almost always got a fair return be it a prospect CF(or whatever position) of equal value or a MLB player of value that helped their team in the current season. Most trades are good, some are "huh?", while keeping in mind I only see these trades/players through my scout's eyes. Some of those "huh" trades may make sense in another scout's eyes.

** I play slowly, playing out every inning of every game. With this style I have always gone through the "all transactions" report daily and reviewed all trades made on a daily basis. This isn't something I've only done in v24. Doing this from version to version allows one to see how much the game's trading module has improved over the years. It's never been prefect and it never will be, but it continues to build a better module version to version.
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