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Old 12-02-2023, 02:51 PM   #90
refgewr3
Minors (Rookie Ball)
 
Join Date: Dec 2023
Posts: 21
Quote:
Originally Posted by Syd Thrift View Post
I solve all the trade issues by trading with myself. :P

For the settings, I turn current and potential stats off entirely except for Draft Day (then they go right back off). I do leave fielding/other ratings on because frankly there isn't a good way to divine that information. I'd love for there to be some way of checking the relative Stuff of pitches without reading scouting reports but meh, it is what it is. I set AI evals to I think 0/50/33/17 right now (that's right, 0 on the ratings at all - don't worry, it'll still go off ratings if it doesn't have any stats to use) and Very Low scouting accuracy just in case scouted ratings do come into play somehow. I set the ratings that do show to 20-80 but that's only because that's what they use IRL; this would work just as well with a 1-5 or 2-8.

Oh yeah, and I have TCR I believe bumped all the way up to 150 now with aging and development smoothed waaay out - I don't have the game in front of me but I'm pretty sure aging is all the way down to 0.75 and I think development might be up at like 1.2 or so. The thing I like about this is that you still have "late bloomers"; they just happen basically by random chance instead of anything you can see coming. Also, I feel like players are too predictable without TCR bumped way up - like, on an individual level it was still tough to make determinations, especially with ratings off, but there's still that sense that if a guy hasn't basically built himself out by the time he's 25, he's never going to amount to much whereas with TCR bumped up you can have a 30 year old (or older!) have sudden jumps in ability that turns an average Joe into a star or a fringe 25-man roster guy into a starter (or of course you can have players completely fall off the table, which IMO is a thing that happens a lot more IRL than it does in OOTP, where the "standard" is a relatively slow ebbing away of talent).

I personally find playing with ratings mostly off to be a really challenging way to play. In the past you still had to put personal rules in place to not cheese the trade AI but it sounds like Hard Mode might solve a lot of that.
The problem with this is that late bloomers aren't random, and that the current stats aren't sufficient to understand how good a player is. You'd need stuff like exit velo, launch angle, etc to approximate real life decision making. Otherwise going just by stats is way too random.

Also, there's way too much of an emphasis on tedious busywork in place of actually engaging decision making. Some examples:

1) I play with draft pick trading on, and I have to go through every team to find which team's offering the highest pick. More generally it's a chore to go through a bunch of bad offers to get to the decent ones. There should be more advanced filtering mechanics in the shop player menu (ie potential greater than 3 stars, or whatever), plus the ability to get draft picks offered or offer draft picks.

2) As I understand it the make deal work now button deliberately excludes some players from being shown who would singlehandedly make an offer work, specifically those who are the fringiest at getting the deal across. This is apparently to force you to put in the effort to get the best offer. But this just amounts to scrolling through your prospects and offering them one by one to see if anything sticks, possibly to no benefit. It's awful, and a waste of time. There's already interesting skill involved in constructing trade offers while giving up the least value possible, this is just tedious.

3) There should be an option to see what players in the other org could be added to any deal, with the same 100% accuracy. As it stands it's just annoying to go one by one through an org's 2.5 star players seeing if anything sticks. There's no skill involved in doing this, it's just wasting your time.
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