Quote:
Originally Posted by Charlie Hough
Players hitting and missing will naturally happen to some extent with the randomness of the development engine. It can also happen based on coaching, personalities, and other factors, depending on whether you've allowed them in your game. Those things are already built into OOTP, so there is already some uncertainty.
Beyond that, though, I think your only real option is to look at scouting accuracy. You can set that all the way down to very low if you want. I would imagine that this would create all sorts of uncertainty, but it would also create headaches for evaluating players, even on your own team. Your scouts already give you a more accurate view of your own players vs. others, but very low accuracy might really complicate things. I've never used that setting, though.
Of course, if your scouts are really good, I would assume that this would minimize a bit of the accuracy issues, but, as far as I know, they would still be working from a weaker baseline. I'm not an expert on OOTP scouting, though.
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I would advocate keeping accuracy on very low and having reports update rarely. You can still use your scouts to update reports when needed…but this will cut back on the “scouting by magic” for every player in the game.
I might also change your AI evaluation to something more like 55/30//10/5 if you do something like this.
I’d put TCR at 125
Trade difficulty hardest setting along with GM reputation and hard mode.
Make sure to enable minor league service limits as well as roster size limits.
I would also add in that basing lineups on saber metrics vs traditional would make a lot of sense in today's environment.