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Old 11-14-2023, 10:45 PM   #46
PSUColonel
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Join Date: Feb 2002
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Quote:
Originally Posted by Charlie Hough View Post
What you want is something that OOTP Developments is never going to change because it doesn't happen in real life. In real life, you don't get to decide that a player's skills won't decline during a certain period or from one month to the next, so I highly doubt that Markus and the team are going to code the game to enable that. If you don't want player ratings to change in your game, then turn off development during certain times of the year, and then turn it back on when you want to use it again. Another thing you can do to reduce player rating changes is to lower your talent change randomness. That won't reduce the frequency of changes or control when they occur, but player ratings will change by a lesser amount when they do change.

Please do yourself a favor and create a new game with ratings turned on. Then play for a while and exit out of the game and come back in a few times. I can virtually guarantee you that you're not going to see player ratings change. I have never seen that happen, and others are reporting that they haven't seen it either. Now, that doesn't mean that you haven't seen it, but if you haven't played a game in multiple versions of OOTP, or you haven't played a game with player ratings visible, then you need to test this under current conditions. So, load up a game in OOTP 24 and see it for yourself. I suspect that everything is going to work just fine.
To me this is exactly why players' should actually have to be playing in order for scouting updates to occur. There is just no way a scout is going to say that between December and January a. player went from a 55 to a 45.

I realize the routing reports are NOT scheduled during this time also...so you might say well see, it's only updating when they ARE in fact playing (although if it's in season how does this work with multiple leagues since it's a global setting??)...but the problem is (and I have been on this issue for a very long time) the profile page overall rating appears to always change in real-time. It's impossible not to notice this. If that is NOT what is happening, what is? It just seems the game is constantly trying to keep up with the real ratings (which it must I get it) while not always doing a very good of balancing the facade that is scouting. Scouting is a facade because it is misinformation intended to not always be correct...it seems it's an independent system in itself.

I feel the only ratings the user should ever be seeing (when it comes to using the scouting system) are the ones that are reported every XX. (pick your dates) So if it shows up in the scouting report...that's the scouting report...NOT whatever is on the profile page. I am not saying they don't match up most the time because they do...but I am also saying there are enough instances that they don't that it's very noticeable. Why can't this rating be removed? I don't know the answer to that question, but I have a gut feeling it's because the entire system is based on that overall rating. Everything from sorting overall & potentials, to AI behavior to anything else you can think of. I don't know for sure, but that is my guess...perhaps Matt can enlighten us?

The bottom line for me I guess is that the system is just messy. It's not tied up with a nice bow on it the way I feel it should be at this point.

Last edited by PSUColonel; 11-14-2023 at 11:32 PM.
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