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Old 09-24-2023, 10:05 AM   #14
HonusWagner
All Star Reserve
 
Join Date: Apr 2009
Posts: 521
Quote:
Originally Posted by Pelican View Post
Yeah that is why I don’t think it makes sense to play with development and recalc both operating. To me, it’s one or the other. Since I have zero interest in simply replaying seasons with the same rosters and lineups and transactions, I have little interest in players developing or not according to actual numbers. To me the joy is in taking a given sim as it existed, and then rolling the dice, so to speak. So I always turn off recalc, make sure development is toggled on, and increase TCR as much as I dare. Makes the game more challenging, when Lefty Grove might not improve, and Righty Smith might.
I get it. But then historical starts becoming fictional. There may be a balance. So for me, those variables enter the game via • non-historical rosters • non-historical player-park matchups • short duration injuries • and I guess to some degree player strategies. This is why I set player development to 75 so to mitigate potential morphing. So I still expect Grove to be the Lefty Grove of history. But he has potential performance modifiers in his home park(s), his defense/BP-support, occasional day-to-day injuries etc. As it is, am pondering reinstating having players retire according to historical record, as non-historical retirements increases number of MILBs who have exaggerated careers and impacts on league outcomes (though as you point out that can also be more interesting than distracting).

I prefer this approach because the variables are introduced via game play rather than imposed through a setting. So if Grove displays some significant variance in a season from his historical performance for the same year I can point to actual season things like bad luck with injuries, or traded to a slugger's park etc. I play historical rather than fictional because I like to recognize the players. Rolling the dice and risking having a Ruth or Cobb become victims of the algorithm would be more of a distraction for me.

(of course, I am making the classic assumption that the game operates how I think it does or should. It could be that the game factors out potentially mitigating results such as those I mentioned to maintain integrity of historical performances and player development algorithm settings. I don't think it does, but it might to at least some degree).

Last edited by HonusWagner; 09-24-2023 at 10:12 AM.
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