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Old 09-24-2023, 09:45 AM   #13
David Watts
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Quote:
Originally Posted by Pelican View Post
Yeah that is why I don’t think it makes sense to play with development and recalc both operating. To me, it’s one or the other. Since I have zero interest in simply replaying seasons with the same rosters and lineups and transactions, I have little interest in players developing or not according to actual numbers. To me the joy is in taking a given sim as it existed, and then rolling the dice, so to speak. So I always turn off recalc, make sure development is toggled on, and increase TCR as much as I dare. Makes the game more challenging, when Lefty Grove might not improve, and Righty Smith might.
I like all three options.

Recalc only with retire according to history is a great way to keep things extremely close to history

Recacl with deveopment on is great way to have players stay somewhat close to real life, but at the same time add a huge dose of whatif to the mix. I can have Koufax pitch into the 1970's, development on, will help to assure he doesn't simply repeat his final incredible season over and over again. I've had Britt Burns win 300 games in a random debut and I've had him retire at 32 in another.

Recalc off, 100 percent development is a blast because it's a mystery as to what will happen. This way can be a blast because you don't have to worry about the adjust make bad settings. No worries about guys like Joe D and Ted Williams during the war years.

Cool thing is, I have these three methods available to keep the game fresh. This game add fictional and the MLB quicksstart to the mix and this game is basically 5 games for the price of 1. How many other games offer that?
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