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Old 09-04-2023, 11:08 AM   #13
HonusWagner
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Join Date: Apr 2009
Posts: 521
Quote:
Originally Posted by Syd Thrift View Post
Yeah... I feel like there's a very obvious answer if you don't want things to be rigidly set in stone line that: don't play with recalc and once a player is generated, turn things over to the development engine. Of course that's going to have a lot of other effects as well, but... those are also side effects of the game not rigidly adhering to the "make this player an amalgam of this 3 year period of their career".
I think this might be the way to go.
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