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Old 08-16-2023, 11:45 PM   #40
kidd_05_u2
All Star Reserve
 
Join Date: Aug 2016
Posts: 620
Quote:
Originally Posted by PSUColonel View Post
So scouting does take place over time, and you can't really know much about players without scouting them. In OOTP we have OSA...which is something that should be utilized for sure..but the scouting just needs to be a bit more in depth. I am not saying it should be exactly like FM, I am just saying it needs to be a bit more in depth. As it is, it is a bit simplistic and hollow. Same with development....development in OOTP is a bit too tied to luck. I am not saying luck shouldn't be a factor, but right now it just feels like it's the biggest factor.

I would love to see a big upgrade to scouting & development as well as finances. I am obviously one of the people who want a "Manager" experience out OOTP...not just a simulation experience. Those of you who argue against these things see to be less interested in the manager experience and more about the straight simulation.

The scouting and player development systems could have more depth obviously, but I much rather have the OOTP style where you have realistic outcomes (volatile and unpredictable player development that on the aggregate makes sense) than the FM style where you get a lot of gamey stuff to do, but neither the processes nor the outcomes are realistic (you can develop almost every player to their full potential if you play on a big team, and that potential is fixed btw).

The reality is that player development in baseball is predominantly tied to factors outside of an organization's control, so what you say is too much luck is actually luck+other stuff that as a GM you should have no control over.

Last edited by kidd_05_u2; 08-16-2023 at 11:47 PM.
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