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Old 08-17-2023, 12:21 AM   #39
PSUColonel
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Quote:
Originally Posted by kidd_05_u2 View Post
We talked about this before. Scouting in FM is the most unrealistic and gamey garbage it could possibly be.
A scout in FM literally can't ever be wrong when he scouts a player, and he gives you hyper-precise information on a lot of stuff that isn't even observable.

A scout in FM watches a defender play 15 minutes of a match and he suddenly can tell you, without the possibility of being wrong and very precisely on a 1-20 scale, how good the player is at kicking a corner (he never watched the player kick a corner), how aggresive he is, whether he is good at teamwork, whether he will be composed when presented with a 1v1 versus a keeper, etc...
It's more about how you assign the scouts and so forth. In FM the scouts are only right about the ratings once they have them narrowed down to a single number on the 1-20 scale. They have to scout players' multiple times to do this. There is a fog of war though in that the scout will tell you a players attribute in any one category might be in the range of say 8-12 or so forth.

So scouting does take place over time, and you can't really know much about players without scouting them. In OOTP we have OSA...which is something that should be utilized for sure..but the scouting just needs to be a bit more in depth. I am not saying it should be exactly like FM, I am just saying it needs to be a bit more in depth. As it is, it is a bit simplistic and hollow. Same with development....development in OOTP is a bit too tied to luck. I am not saying luck shouldn't be a factor, but right now it just feels like it's the biggest factor.

I would love to see a big upgrade to scouting & development as well as finances. I am obviously one of the people who want a "Manager" experience out OOTP...not just a simulation experience. Those of you who argue against these things see to be less interested in the manager experience and more about the straight simulation.
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