Quote:
Originally Posted by PSUColonel
Sometimes it can be related to position. Say the player in question is listed as a SP but was last scouted as a RP. The scouting area will have the player listed as a RP along with the date and the ratings from that particular scouting report. (whenever that may have been). So in a case like this it's a LITTLE more understandable, although I still don't like it because I feel you should need to scout the player as a SP in order to update the report....rather than it automatically updating on the player profile page.
In other cases, (such as the one mentioned by the OP) it's just complete wonkiness where the positions are in fact the same, but the overall and overall potentials are different. This is likely because again, the scouting area is a snapshot in time, and somehow the player profile has been updated to real-time.
It's my feeling the reason it works this way is to keep the AI competitive. This is something I can understand and fully get behind. What I think should be done however to compensate (maybe...any other suggestions are welcome) I to maybe make the player profile ratings identical to the scouting ones (again they are a snapshot in time) even if under the hood, the AI is operating on a different level, where it knows what the ratings are or approximately are. This way the human would have the need to re-scout even if the AI doesn't. It would be nice if it all worked in a dynamic manner (where the AI had to actually scout players also...I know they do on some level because each team has a scout...but I think that may be the only filter/hurdle for the AI) and had to send scouts on assignments also...but I really don't think that's happening.
Part of the issue also then becomes the search/filter system. The game is setup to search for overall & potential overall ratings based on the profile score...not the scouted one. So basically it seems the profile page ratings are really what drives the engine and not so much the scouted ones. What I am asking to do is just create a bit more fog of war for the human player. I know you can just turn them off all together, but I am trying to find a way to keep them while not giving away too much information to the human user. I hope what I am trying to convey here makes sense.
Anyway....I could be completely wrong in how all of this works, but it seems to make some sense to me just based on years and years of observation.
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I just revisited the OPs screen shots that he provided a few responses down from the OP. The scouting reports are clearly as an SP, we see that. But given that his current role says "strictly bullpen" that has me pretty certain that he's currently set as an RP at the moment that the screen shot was taken.
I get your point though. Just telling a starting pitcher hey, we are moving you to the bullpen should not magically yield a brand new scouting report instantly. IRL that would be an experimental thing that would take a while to give results. Maybe you could have a good feel for the move just based on a guy having nasty stuff, but you still wouldn't get a magically updated scouting report the very moment you said, "we're moving you to relief."