Quote:
Originally Posted by Le Grande Orange
Look at the examples shown in the thread PSUColonel mentioned. Player salaries are accounting for 74% to 79% of club expenses. That is too high and unrealistic.
|
So what? The point of the finances is to limit what teams can spend on players. It works. How does adding $x revenue and $x expenses that the human GM can't do anything about make the game better?
Then we'd have posts complaining about all that money human GMs can't touch. But how many people really want a game where they have to negotiate vendors contracts to see if the team can get a bigger cut of their revenue?
If people want to deal with popcorn prices they should play Roller Coaster Tycoon.