Quote:
Originally Posted by Dutch Alexander
That is your problem then. Revenue sharing is extra cash to spend. If you limit the maximum ammount of cash you immediately lose it again. The only time your owner will take away money with "entire revenue available" is when you have a cash limit. The owner takes away the ammount needed to arrive at $500,000.
The only way to make revenue sharing work is to get rid of a cash limit or to raise the maximum amount.
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So, leagues who have been active for years with certain settings will have to drastically change how they play?
Removing a cash max/min creates a host of other situations that could be less than ideal.
Also - even if that is the solution, which I find to be iffy at best because anyone who was playing in 22/23 now have to totally change their financial structure...
It still doesn't work for future budget projections because the projected budget is still based solely on revenue.
So in the example above, if I take away the cash max/min - that teams has their 13m budget and has about 3.7m (would be 3.2 but the cash max is removed so they got an extra 500k) to spend in this year's budget. But they have $0 for extensions because it's basing projected budgets off the revenue instead of the revenue plus or minus the share.
So a team with 13m to spend this year, is only able to spend up to that amount for 1 year rather than for years ahead