Quote:
Originally Posted by Sweed
I use the setting where the AI sets lineups based on potential not current skills. This seems to work well and the result is I almost never have to force start players. In my current game I'm not overriding any of my minor league manager's lineups.
Locking "start at position x" is another matter. This is done on a case by case basis, as needed to teach players positions I think they'll need to enhance their chance at being successful. At most I probably have one or two players I do this with on occasion.
In the end it's something I do rarely. Not because I'm not watching over my minors, I am. It's because I rarely see the need.
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This has always been exactly how I operate. Just recently I've started locking some of my drafted players into specific positions for development, which I've only very rarely done before. That's what got me curious with how others handle it.