Quote:
Originally Posted by billyray1984
I've used 100, 125, 150 and 200 in the past.
200 I only use in historical sims with and without recalc.
100, 125 and 150 both in live starts and historical sims.
200 was too much volatility for me in the modern setting, altough it made for a fun game seeing nobodies become mlb players. It's fine to avoid meta game historical sims.
125 and 150 I don't see much difference, so I just go for 125 now. Even with 125, you'll have guys come out of the woodwork and have career years in their 30's, which I never get using 100, which I find too low.
For example, in my current sim, I picked up a 32 year old reliever who came from the KBO because I liked his movement and control, but he only threw 88 mph. Well, he added 4 ticks of velocity between age 33 and 36, became a very good SP, won a CY and was out of the league by age 38 since he lost all control and movement and a tiny bit of velo.
Another example is Yoan Moncada who just won the AL MVP in my sim at age 37 after leading the league in batting average, obp and war. His three previous years, he was below replacement level.
You typically don't kind these kind of seasons without upping the tcr.
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Thanks for the information, these last versions have seemed to me better to play historical seasons, I think I like more to perform long simulations and see players I know than to perform long simulations in modern times where after 15 years 90% of the players are fictional.
I think it's a good idea to increase the TCR because as you say I can get more unexpected results than you can get with the default settings and with the ootp engine development activated.