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Old 07-10-2023, 12:22 AM   #55
uruguru
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Join Date: May 2022
Posts: 1,238
Quote:
Originally Posted by Pelican View Post
Loaded fine. This is an awesome setup. Surprise, the rosters changed during the 1960 Season (I only looked at. The Phils and Orioles). There were a number of trades during the year. And ratings are wild, I gather due to super-high TCR?
It can't be TCR. Ratings were locked through the entire 1960 playthrough and only unlocked on the first day of the off-season, which is where the save starts so there hasn't been a chance for the TCR to take effect.

It could be the Very Low scouting accuracy? Also, the 1960 ratings were set to 1-year calculation base, so that might be it as well.

Also, I have the ratings default to the 1-5 scale. I prefer low granularity because it tamps down my desire to micro-manage. However, everyone is encourage to set Scouting, TCR, ratings, etc to their personal tastes.

Quote:
I see what you mean about the number of free agents, including plenty for the minor leagues. Now, what should happen first? Should I set up a free-agent draft, where each Continental League team can pick in sequence, to spread out the talent? Or is it every team for itself, subject to funding limits?
I am signing free agents, subject to funding limits. Here's a rundown of my first day in the sim: https://forums.ootpdevelopments.com/...48&postcount=5

Last edited by uruguru; 07-10-2023 at 12:27 AM.
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