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Old 07-05-2023, 12:07 PM   #1
uruguru
All Star Starter
 
Join Date: May 2022
Posts: 1,227
Any interest in a Contintental League save, circa 1961?

edit: read here to download: https://forums.ootpdevelopments.com/...7&postcount=25

I've spent the last couple of days creating a save that starts in the 1961 season as if the Continental League actually came to fruition. For those who don't know, it was the very real threat of this competing league being created that forced MLB to ultimately add 8 new teams in the 60s.

Here's the gist of the save:

* It starts at the end of the 1960 season. For verisimilitude, I ensure that the Pirates beat the Yankees in the 1960 World Series

* With the Continental League planning to start in 1961, many MLB players have refused to extend their contracts in anticipation of joining the new league. This resulted from the random generation of player contracts, I had no direct input on it. The scale of this player rebellion has in effect created the free agency system. There is no arbitration, nor an amateur draft.

* The Continental League has 8 teams: New York Mets, Houston Colt .45s, Minnesota Twins, Texas Rangers, Atlanta Crackers, Colorado Rockies, Toronto Blue Jays and Buffalo Bisons. If you choose to play one of these teams, you will be playing against 7 other AI expansion teams so your chances to establish an early dynasty are maximized!

* MLB in OOTP is set up as one subleague with three 8-team divisions (AL, NL and CL). There is no interdivisional play so they are still separate leagues. Post-season could include the 3 division champs and the top-ranked wildcard, but that can't be set until the pre-season arrives.

* All 24 MLB franchises have the following farm system: one AAA team, one AA team, and two A teams. I tried to make all of the farm teams consistent with the historical MiLB franchises, but this was not always possible. In addition, all BC/Rookie leagues are now independent and will serve as a TCR breeding ground for the lower-rated players passed over by the MLB franchises. League evolution is off in order to maintain this, so players will need to manually update the parks as needed.

* With no draft, historical players will enter the league as free agents in the year they started the minors. Roster limits are set at 25 for MLB and AAA, 30 for AA, and 35 for A teams, so each franchise can control 150 players across their 5 teams. Many MLB teams are over this limit and will shed lower-rated players as soon as you advance one day, bumping the free agent pool to about 2000 players or so. Unaffiliated players will most likely end up in the independent leagues

* Development TCR is at 200, scouting is at Very Low, talent granularity is low (1-5), potentials are turned off, while coaching and personalities are on. The purpose of this is to create maximum obfuscation of abilities and potential, players can obviously tune these to their personal tastes. Trading difficulty is set to default.

* All 24 franchises and independent teams are currently fulled staffed with coaches and whatnot.

* Veteran free agents are available a few weeks after the sim start. Star players that (randomly) declined to sign contracts in order to become free agents include: Willie Mays, Ken Boyer, Ernie Banks, Roberto Clemente and Brooks Robinson. You can't sign them all and will be competing with 23 other teams for them anyway. The TCR setting ensures that there are no guarantees of future performance, just like in the real world.

All I need left to do is to create the 24-team, 3-division schedule which should only take me an hour or so, whenver I can get to it today. Imagine a world in which the 162-game schedule never came to exist, and the Bambino is still the undisputed single-season HR champion. A zip of the save is currently 261MB, not sure how to distribute it for anyone who wants it.

Last edited by uruguru; 07-08-2023 at 12:05 AM.
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