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It's never that easy. That's all I'm saying. It's actually really difficult! I am speaking from personal experience. I wrote a pretty decent AI for my game but ultimately opened the source and that attracted a professional AI developer who basically spent an entire year writing an AI for it so that experienced players could get a proper challenge for it.
That game was functionally complete and several orders of magnitude less complex than OOTP. I can't even imagine the amount of effort and time required to write an expert AI for this game, and that's not even considering the constant tweaks and changes to the underlying feature set.
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