Quote:
Originally Posted by kidd_05_u2
Here is Matt when presenting the feature:
https://forums.ootpdevelopments.com/...65&postcount=1
In prior discussions he mentioned that stats were affecting the OVR ratings of players but not the components, so this feature would make the stats affect the components as well.
Having tested a little, I found that nothing you do matters a whole lot for the ratings you see. From changing AI evaluation settings, to scouting accuracy, to incorporating stats into scouting reports, you can change between extremes, and the results were not all that different.
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Yes, this is what it was doing, but even then, this setting was a work in progress, so who knows what it does now. Also, the scout itself has its own evaluation settings (just like managers) when this setting is on, so I can guess when the manager defers to the scout (a setting with a high evaluation for ratings in the general settings), it doesn't judge from pure ratings but with ratings and stats. I hope Matt can clear all of this up, though, because what was mentioned earlier about numbers not looking any different no matter what setting you use or what configuration the evolutions are set is valid.