06-09-2023, 05:49 PM
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#10
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Minors (Rookie Ball)
Join Date: Feb 2003
Posts: 39
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Quote:
Originally Posted by Syd Thrift
IME this can happen when your lowest minor leagues aren’t fully populated and/or don’t have a “proper” mix of players on their Opening Day. The game calculates LTMs based on situations where, like, 2 teams are playing pitchers at 1B because they only have 7 position players on the roster and then once those rosters get finalized, boom, stuff goes haywire.
The way to resolve this is by:
1. Going into the low minors before the yearly calc happens and ensuring that all teams have full (or bigger than full) rosters.
2. Copying and pasting your major league LTMs into the lower minors.
Honestly I prefer doing the 2nd thing and there really should be an option to propagate LTMs downward (this also allows you to see, for example, potentially lower HR totals by kids who haven’t developed their power yet (they do play against guys with lower than peak Movement, granted) or leagues with inflated totals because they play in small or high-altitude parks like the California League). But you can still just do a screenshot on that page and then copy the values in to each league underneath. Even if you’ve got, say, 6 levels of minors, it should still only take you like 15 minutes…
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What do you mean by LTM's? What settings are those?
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