I am sort of the exact opposite of these approaches. I think that imprecision is more realistic and I am ok with making what might turn out to be mistakes in hindsight.
When I am dealing with fictional players, I set scouting off, dial TCR all the way up to 200, and turn off all potentials. I then set the current and miscellaneous ratings to the 1-5 scale (e.g. 5 might translate to "wow this guy has a great arm!").
I also use the Stars for the overall rating which gives me a nice 1-10 scale for overall performance and that's what I go by. I'll use those 1-5 skill ratings to determine if a player is capable of playing a key defensive position. Also since catcher defense is overpowered in this game I try to compensate by turning catcher framing completely off.
The nice thing about the lower granularity of the ratings is it prevents me from over-thinking the game or excessively shuffling or trading players to min-max my team. I would never trade my 3-star 2B for someone else's 3-star 2B, but I might be tempted to trade my 53/80 2B for someone's 57/80 2B. Which is completely unrealistic so I don't want that temptation.
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