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After Import, Budget ignore, using Projected Revenue Instead
Yesterday, I added another bug to an existing bug report in Support. I just tested the problem with today's new Beta. The problem still exists.
When I create a live start new game, Finances uses Budget as the basis for Revenue for the Total Money Available. When I import an OOTP23 online league test league (online turned off with AI control for all teams, full revenue available), the game uses Projected Revenue instead of Budget.
Also, when OOTP24 initially came out, it seemed that Budget for the next year was Total Revenue minus Playoff Revenue minus Revenue Sharing (which makes sense). Unfortunately, the game was also ignoring Cash Limit.
In the example, Budget seems to follow Total Revenue - Playoff - Revenue Sharing. In the next season, however, it does not include the subtraction for Revenue Sharing.
Edit: I added an example from OOTP 24.4.61 that includes the Finance page and the Accounting page.
Last edited by whaleheader; 05-12-2023 at 09:09 AM.
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