I'd like to see stolen base animations that aren't so obvious.
If the guy is going to be out, you can tell before he's even half way there. All the successful steals that involve a throw look like close plays, tho.
Maybe have the "close" animation be the default on the vast majority of steals with the actual call still being whatever it was going to be, either safe or out.
Oh, and that animation where the ball sails over the seemingly walking center fielder's head. At least have him running or maybe even trip. I HATE that one animation!