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Old 04-22-2023, 01:40 PM   #14
LansdowneSt
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Join Date: Feb 2004
Location: From Duxbury, Mass residing Baltimore
Posts: 7,502
Quote:
Originally Posted by omg_pwnasaurus View Post
I'm confused on why in '23 the fielding ratings seem maxed to start the save as opposed to in '24 when they start lower and leave that max as potential as in the view of German above.

I've seen the same results in other players when I start a '24 save where they leave that ceiling instead of auto maxing them to start like they did in '23.
I hear ya. When playing 23, I didn't think anything of it but seeing the difference, I too wonder.

As I said, I kind of like it. Look at German. He has no business importing as a CF at that rating in OOTP 23 in 2010 given his playing time stats. I imagine some work was done to improve fielding and maybe part of that was better reflecting the loss of proficiency (not necessarily skills b/c the potential seems appropriate) and rust that comes when the player didn't play there much anymore. But it looks like a coding change the more we look at it but they'll have to come on the thread and let us know.
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Last edited by LansdowneSt; 04-22-2023 at 01:42 PM.
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