Quote:
Originally Posted by Syd Thrift
This is an artifact of the way the game a. produces the draft itself and b. how it gets the draft to behave something like how it behaves IRL. The MLB draft is just not as reliable as the draft in other sports... in pretty much any other sport. Busts are pretty common as are booms. The only way you can really capture this is to either have scouting on draftable players wildly unreliable, which I think nobody wanted (although it's probably the most realistic option) or else do what the game does, which is make recent draftees very, very volatile.
If you want a more reliable draft, turn up development. Guys who develop into their potential tend not to lose it nearly as often.
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Thank you for the reply!
The volatility is exactly what makes the initial draft infuriating. Because of this, I feel like the Scouting Accuracy level (during setup) pertains ONLY to how your team’s scout will perform (on top of his ratings), and the OSA is...well, if you have a scout, I am not really sure what service they perform, perhaps a less accurate second opinion? The OSA is definitely not highly accurate at the initial draft.
I realize the ratings have to start somewhere. What I should do is create a league, and then after the draft is completed, go and see what happened to the entire upper echelon of draftees, not just my team.
What does NOT seem to happen, though, is the lower-rated guys get big boosts upon re-scouting. I cannot recall seeing a guy I drafted at potential X all of a sudden have a potential of X+10, no matter what X is (high or low).
I also guess that, if you skip the first year, then take over a team in the second year…maybe you get a better read on the upcoming draft, since the team you take over has a scout on staff, but by then, the base of the team has been built.