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Thanks. I tried for years to get OOTP Developments to provide an option where the game would calculate and use a player's true future historical value when calculating a player's overall potential in a saved game that uses recalc. That way, the human user and the AI could see just how valuable a player would be based on his future historical stats, how those would impact his year-to-year ratings and value, and how many good or great years he had remaining in the database. But it never made its way into the game, and it would probably be difficult to implement.
In the end, once I started playing with historical minors, I started using the development engine instead of recalc to determine player ratings and evolution over their careers, and I ended up enjoying that experience much more.
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