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Old 04-06-2023, 03:42 PM   #11
Sweed
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Join Date: Apr 2002
Location: Iowa
Posts: 6,714
Quote:
Originally Posted by andyhdz View Post
This is normal when you start a brand new league but I think the issue is people saw this even for established leagues. Sort of like '24 established a new norm for how AI looks at roster/trades so it catches up and then settles down. I can see why people would not like that for an MLB quickstart since AI is thinking longer term while many people focus on the initial season and dont' like those big roster changes it does.
My experience with importing my game every version is this roster adjusting is the norm. OOTP Dev. makes "improvements" to the AI roster evaluation and your new and imported games have their rosters run through it. The thing that stuck out to me was the volume compared to past versions. I posted in the dedicated(?) trade thread that there were 56 trades in v23 compared to 97 trades in v24, in my game. https://forums.ootpdevelopments.com/...=345497&page=3

Is something off and there are too many? Or are the "improvements" more detailed and that inevitably results in more moves with the AI making "better"(?) decisions? Hopefully it's the latter.

In any case I've switched back to "average" (I think I said "normal" earlier not recalling it's actual name) and will see how it goes.
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