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Old 04-04-2023, 06:48 PM   #134
moore4807
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Join Date: May 2002
Location: Punta Gorda FL.
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Good read!

Quote:
Originally Posted by billyray1984 View Post
Thank you. Another thing that I have noticed (I've simmed about 10 starts for 3 years at this point) is that the first year is the worse when it comes to the insane trade volume and wonky behaviour.

The subsequent years the AI controlled teams are much more tame, even on average trade setting, probably because the new budget have gone into effect and since the AI is rostering players it values and not the ones inherited by the real life rosters.

I have experienced the same thing in my game too.

I'd still say that right now low or very low trade frequency along with a high to very high weight given to ratings is key to not have your world get into bizarro territory right away.
Greetings - I'm on my fourth start of OOTP24 so far and I too, am thankful for your good work here and for displaying your findings.

The current setup I'm trying is the 25/25/25/25 that PSU Colonel used in his previous games, with Very Hard/Very Low trades. I'm in mid April and four A.I. trades have occurred with only ONE (Angels/Rockies) involving a player on Colorado's 40 man roster Colorado IF E. Montero went to the Angels for a two star OF (pretty sure he is fictional player), and a half star IF. The three other trades are minor leaguers at A/AA level, of which none are high potential or skills. The player ratings generally are less than 35 across the board and my scouting director doesn't think much of these players either, but these A.I. trades went through. There are less than 10 players on the MLB trade screen seeking a trade so far, with nothing worth going after, but I also note my scout is, so far, VERY bad at upgrading the scouting grade/rating of my 40 man squad, but it still seems like a strong sim for a bad Detroit Tigers team.
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