Quote:
Originally Posted by Cod
Is this problem just effecting MLB (real-life) saves? Or do fictional leagues have the same problem?
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It is under the hood evaluations so would affect all leagues. The question is how much at what settings (?), at least until a patch arrives. In my game I've gone to "very low" and have not had a trade since doing so, but.. I am in spring training so not really expecting any either.
Quote:
Originally Posted by Cactusguy21
Fictional too, I tested my European Baseball League on it and within two days the greatest player in league history was traded for a pair of 30/45 prospects
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I posted earlier that in my imported game I saw almost twice the number of trades in the offseason in v24 compared to the same time frame and situation (first off season in a new version with both leagues imported directly after the WS).
While I did see a lot of trades none included any current superstar or even big star type players. I did see some trading of top prospects. The only "top prospect" trade I was involved in was Miami offering me a SP, the #10 overall on the list along with a "maybe a cup of tea RP". For that they wanted my top SP prospect that was a top #25 on the list, and not far behind the guy they offered in skills. My guy has no MLB service, is pretty much "can't miss". Their guy had about a half year of service and slight control issues with a 4 on the 8 scale, fully developed according to my scout. The rub? As soon as the trade was completed I got a "our players are concerned about "SP X's" affect on clubhouse moral". IOW a problem child. Skill wise the deal is in my favor, but overall? Maybe not. And no, I did not dig that deeply into the other trades.
What was interesting to me is all of these players were only traded once. IOW it seemed once the AI GM's "got their guy" they kept him. It's possible I missed something. As the issue became reported, known, and discussed I was in the midst of my offseason and just getting to the winter meetings. So, not only did I review every trade clicking on every player (as I always have, IE not in response to the issue) I also wondered if this was like "sign and release"? IE players were being traded multiple times? In my game this was not happening.
There seemed to be a lot of minor leaguers being traded for other minor leaguers. At first I didn't think much of it, IE the AI revaluating players/needs with a new version's algorithms and trying to fill needs. As I looked closer I found the same as the MLB deals, nobody being traded more than once.
IDK what that means for sure, but it seems the AI wasn't "trading just to trade", at least in my game. What does my experience mean in the broad context of the subject? Maybe nothing

Other than answering Cod's question along with the effects I'm seeing in my game.