Quote:
Originally Posted by Lukas Berger
The idea that the AI should somehow be far, far better than real, live human GM's, with all the countless terrible trades they've made, and never do anything questionable is just kind of hard for me to get a grip on.
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You certainly have a tough job in trying to balance all of this out, but ideally there need to be two options. One is to have the AI be "realistic" in the sense of simulating real-life GMs and their dumb moves. The other is for the AI to be "realistic" in the context of a baseball sim, where it's not competing against real-life human GMs but against a human user and other AI who have access to player ratings, data and game settings that real-life GM's don't have.
A human baseball sim user is extremely unlikely to make the same mistakes as a real-life GM. If the AI is not programmed to analyze and make decisions according to in-game baseball sim factors with a similar level of reasoning and reliability as the human user, then it is at huge disadvantage. It also tends to annoy users who want a more competitive AI where the human user and AI can compete on more of a level playing field.
I've been playing baseball sims for nearly 40 years, and this has always been an issue. An AI that can truly compete with the human user has been elusive for decades. OOTP has done a great job of creating the most competitive baseball sim AI to date, but the next step is to close the remaining gap by creating an option where the AI doesn't randomly do dumb things based on external reality. That should be there for those who want it, but we need an option for those who want a level playing field with the human user.