Quote:
Originally Posted by PepeSylvia
There's absolutely no way you can truly believe the trading engine is fine in its current state if you've simmed more than a season with challenge mode trade settings. Of course you can point to a few crazy trades throughout real life history but there are a bunch of them happening every season in ootp 24. The Ruth trade argument is also disingenuous. It happened over a hundred years ago and the Boston owner was in financial trouble while Ruth wanted to renegotiate his contract.
Nobody is asking for AI perfection, that would be boring. I am asking for realism, though. Trades like Chris Archer for Glasnow/Baz/Meadows should be the exception, not the rule.
In the modern game there is no scenario where a team would trade Bobby Witt, a 5 WAR player in his first arb year, for a 17 year old prospect. Or Andrew Vaughn coming off a 43 HR season in his first arb year for a 30 year old backup shortstop.
Something changed with AI trade logic between 23 and 24. Teams are going haywire near the deadline and near winter meetings and it is breaking immersion.
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Teams making too many trades and teams making bad trades are kind of different issues, though maybe tangentially related.
I completely agree that on the default settings teams are making too many trades. I know we've already said in a couple spots that we're looking into the amount of trades made and will rebalance things there.
I suppose part of the thing about bad trades is that if there are more trades overall, then there will also be more bad trades. Just stands to reason.
So balancing that out a bit more will likely help bring down the amount of bad trades as well, and allow a more accurate assessment of whether there are too many of those, or just too many trades in general.