View Single Post
Old 03-29-2023, 12:21 AM   #27
shakturi101
Minors (Rookie Ball)
 
Join Date: Mar 2023
Posts: 34
Quote:
Originally Posted by PSUColonel View Post
This is what I have used in the past. I think it works good for trades, and definitely will err on the side of caution when it comes to contract offers and/or extensions. I also don't usually ever see players' on waivers that I shouldn't.

Is it as realistic as some people like? Probably not..but it provides the most challenge. As I have said here many, many times....challenge and realism are not necessarily the same thing in OOTP.

I am trying 55/25/15/5 for awhile and I think it's probably just as good with a little more realism (stats) sprinkled in. I have always maintained that the ratings should be over 50%.

The new default of 30/50/15/5 has me re-thinking things however, but I just haven't really had enough time with version 24 to come to any kind of conclusion. I would like to be able to use 50/30/15/5, but what I am using is damn close. Will have to see.

55/20/15/10 could also be a possibility.
What exactly makes the AI better when you set AI evaluation ratings higher than stats? Are they just bad, for some reason, at using stats to assess talent? Why would they be bad at that (in comparison to ratings, of course)?

Also, for people generally, who use a high ratings AI evaluation, what are using for your scouting accuracy? Wouldn't using a scouting accuracy less than normal with this tactic completely destroy your AI's ability to compete? You're kinda nerfing your AI hard if you make it use ratings heavily, but then make the accuracy so low.
shakturi101 is offline   Reply With Quote