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Old 03-26-2023, 02:25 PM   #88
rendal
Bat Boy
 
Join Date: Jul 2021
Posts: 9
1. Defensive skills do not seem to matter much. You will often see players like Morgan Rielly, Jack Hughes, Brad Hunt, Nick Leddy, Samuel Girard play perfect defensive games because they can skate fast. The defensive read stat claims to represent a player's instinctual feel for what the other team's offense is trying to do with the puck, but it turns out what really matters is whether or not the defenseman can beat his man in a straight-line race. What is the point of having stay-at-home defensemen in the game?

2. Better representation of a player's playing habits. Not every superstar is known for being responsible defensively, for example Draisaitl or Kane, and not every player who racks up a ton of points is someone you can rely on. Jeff Skinner and Taylor Hall come to mind. Despite the undeniable skill, they are not really known for being team players or helping out defensively. They often leave their teams in a tough spot by ignoring assignments so they can always be in position to receive a breakout pass, of course created by a teammate's hard work or just incompetence from the other team. Taylor Hall has a Controversy rating of 12 and a Likability of 10 in the latest FHM installment; these seek to add depth to the game but are really just magic numbers that exist to create conflict between fictional players. However, it is exactly what I am talking about that makes him controversial. A rating should exist that represents a player's inclination towards playing for his own stats and wallet, vs playing for his team. The stat-padder may put up better numbers but he is not necessarily better than everyone below him in points. I don't feel the tactics screen does a good enough job of creating players that feel different, and it's something only the user can customize.

3. Improvement on the 2D engine, so it is actually preferable to use as opposed to the classic or just simming the game instantly. Hockey is a fun and chaotic game, but 2D mode does not yet reflect that. There are no board battles, no hits. Teammates are rarely ever on the same page, and the movement is just so slow. Probably not meant for normal speed at all

4. Better faces. It's not that the facegen results look nothing like any of the players. They just resemble random fat or ugly people. Have you ever wanted to see Elias Pettersson with a double chin?

5. Would like fights to have a purpose beyond sending players to the penalty box for 5 minutes. This is a game about hockey after all, and North American hockey wouldn't be the same without big hits or fights. Maybe the winning fighter should provide a boost to his team's morale. Also, the player's size should play a role in determining whether he wins or loses. I don't understand how a 7'0 player with 20 fighting skills and Skilled Fighter can lose half his fights.
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