View Single Post
Old 03-24-2023, 01:22 PM   #12
PSUColonel
Hall Of Famer
 
PSUColonel's Avatar
 
Join Date: Feb 2002
Posts: 13,143
Quote:
Originally Posted by Charlie Hough View Post
The default talent evaluation numbers are 30/50/15/5 these days, but I never use those. I use 50/30/15/5 or 55/30/10/5 for AI evaluation. But the AI seems to ignore ratings and stats in many of these waiver moves anyway, so that can't explain them. If you're waiving a player whose ratings and current stats are both better than the player you're going to promote as a replacement, then that only leaves previous season stats or stats from two seasons ago, and those only have 20% maximum total weight in my games.

I'll take a closer to look to see if that's a possible cause, but in some of the cases that come to mind, it isn't. I can recall cases where stats from one and two seasons ago weren't significantly different either. However, since some of these are minor leaguers being promoted in exchange for waiving an MLB veteran, maybe the AI is not accounting for league level. For example, maybe it's evaluating someone's class AA stats from the previous season and two years ago better than someone else's MLB stats from that same time period.

By the way, I leave the roster sizes and limits to the defaults for whatever era or season it happens to be. However, as a human GM, I'm dealing with the same limits, and I rarely have to waive players. When I do, they are typically cases where the AI doesn't claim the players because their ratings aren't really any better than other players they already have, or there is a potential age or salary issue that discourages a claim.
Interesting…to me it seems like it may be an underlying issue with the AI logic that we as users really cannot compensate for. I suppose it’s just luck as to whether or not it affects different users?? I’m not sure, but I don’t think there is much we can do with settings if this is the case.
PSUColonel is offline   Reply With Quote