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Old 03-24-2023, 11:26 AM   #9
PSUColonel
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Quote:
Originally Posted by Charlie Hough View Post
I haven't tested for this in OOTP 24 yet, but AI behavior with waivers was definitely a major issue in OOTP 23. In every season of every saved game where teams had full minors, there would be numerous bad waiver moves by the AI as it attempted to promote and demote players. The AI would often waive and attempt to demote players who had better ratings and stats than the players they were promoting in their place, and the waived players' salaries were quite low, so it wasn't for financial reasons. AI teams were losing quite a few of these players to waiver claims by other clubs.

In a couple of historical games, two of the top young shortstops in baseball were waived. In one case, I had to lock two players on an AI team's MLB roster because it was insisting on waiving two of its best young players for no discernible reason.
I have not really had these issues. I always used the default 65/20/10/5 AI evaluation. and even had roster limits that were as true to RL as OOTP will allow. 28/28/30/30/35/35 Service limits of 0/0/5/4/3/3/3.

I wonder why it is an issue for some people, and not others. There must be some variable that changes things.
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