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Old 03-18-2023, 12:37 PM   #5
tomkmb
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Try as it may, the AI (coaches included) will not create optimal conditions for players to succeed, at least from my experience. That includes line creation, role selection and tactics too. You can make a good team (see - high ability players) bad by all of these things being improperly setup.

If you're so inclined, it could be worth playing as a 'Head Coach/GM' option and setting the majority of the tasks to AI then trying to familiarise yourself with them one by one. For instance start by selecting your own player roles based on their skills, then creating your own lines but letting the AI handle tactics etc. If that still doesn't produce the desired results, have a go at setting your own tactics, it's been made easier this year as there is direct feedback on how suitable each tactical setup is for all of the players in your roster, you're able to cater the tactics either globally for the whole team or allocate different tactics to each unit, so you really can find something that should fit everyone's skillset.

There are also factors like Team Harmony, what's yours like? Have you paid attention to your Line Chemistry? Players will develop an affinity with certain players they play with and less so with other players, keeping a keen eye on this will help get the most out of guys performances, it can increase lesser players and make sure highly rated players perform even better for longer, well worth considering when making lines, again, this is something that I'm fairly certain the AI will overlook.

If you're interested in reading anymore about things like tactics there is a link to a great thread here - https://forums.ootpdevelopments.com/...d.php?t=321016

If you want more info on line composition and which player roles should mesh together/what skillsets work together then I'd recommend searching the subreddit as there has been good discussion there numerous times on this subject - https://www.reddit.com/r/FranchiseHockey/

Plenty of people in single player and multiplayer games have success by having direct influences on their teams, so it's possible to create a team in a way you want to and to 'dominate' though there will always be some variance, as there is in all sports in real life. It just takes a little time to find the nuances of the game but some of these concepts I've mentioned will help on the way there!
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