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Old 03-14-2023, 03:56 PM   #25
Kushiel
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Join Date: Apr 2015
Location: Deep in the Heart of Texas
Posts: 1,810
What causes the ridiculous inflation of some cards is the intended consequence of most people needing the same 1 or 2 cards for Missions. When 1 card or 2 cards are a huge bottleneck on mission after mission it is a problem. That is how entirely too many missions were designed this year. Limiting certain cards had to be an intentional action to have happened so many times. I have collected Baseball Cards since I got my first in 1951. I understand card packs. Randomness means you get 10 cards of the same and I get none so I can buy one from you. Across the board of players that works out with some inflation.

But slapping your customers' faces is when you get one card and 50 of us get none so you sell your otherwise worthless card for 100 times its value. Good for you, I am a capitalist. Bad for 49 of us that either missed the card on the Market or could not afford it. This is an unsustainable model if continued. The group of people that I usually play friend's list with are gone since August because of this kind of stuff. I am the last of that group.

The Topps Missions and time limited missions are both terrible for these same reasons as well as poor design/implementation.


Disclaimer: This is my opinion and as such is officially recognized by nobody but my German Shepherd, Hope.
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