Quote:
Originally Posted by Dave Stieb II
IMHO any development time spent on the pitch clock in OOTP would be a complete waste of time and resources.
Who Cares!?
IRL? Yes. The pitch "timer" might just be the correct answer to speeding up the pace of play, which has become onerous, boring and rendered the game I love almost unwatchable.
In OOTP? What a useless waste of manpower it would be to spend any time trying to program something related to 'that' into 'this' great game.
Pitcher disengagement and elimination of the shift - now yes, these are core elements that can and should be factored into the progamming for OOTP 24 because of the direct impact they can and will have on the results.
But the pitch clock?
Not so much.
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OOTP is not a real-time strategy game, so of course the pitch clock will not be implemented. Perhaps it'll end up as a freak play in the PbP eventually, but you won't see a clock in the game screen.