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Old 02-10-2023, 05:07 PM   #42
Reed
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Join Date: Oct 2013
Posts: 2,339
I totally agree that you should be able to weaken/adjust pitchers/hitters after game creation just like you can adjust the injury/fatigue , etc. settings. I bet over the years I have recreated leagues from scratch just to change the weaken/adjust setting. Whenever I start a new league, I fast sim 20+ years just to make sure I like the resulting stats, then I have to create the league again just to tweak the weaken/adjust settings. I bet I have recreated leagues over a hundred times just to tweak the settings. Yes, I have suggested being able to change the weaken/adjust setting to after game creation a couple times but obviously it didn’t go anywhere.
As far as Garlon’s recommendations, his weaken/adjust settings are very good DEPENDING on your other settings. Depending on your injury setting, fatigue, rotation, players missing seasons 1 yr, 3 yr or 5yr recalc, development on/off will all
interact with weaken/adjust so Garlon’s recommendations may or may not work for you.
I guess the developers can come up with a setting for 1 yr, 3 yr, or 5 yr recalc but they would probably the best setting to use ONLY IF you use default setting. As you change setting or how you play, you will need to change you adjust/weaken settings for best result.
One final thought on this subject. Have you ever noticed that the manual recommends 300/50 but the in game default is 200/50? So which should it really be? At least that is the it was the last time I checked about a year ago.
I have tried 1 yr recalc but the problem I had was to many players hitting .400 or hitting 50 HR. That is how the game should play using randomness because a lot of those players that had one good season hitting 45 HRs now have an excellent chance of hitting 50. I use 3 year recalc (double weighted) which makes it much hard for players with one exceptional year to hit 50 HRs in my league. Using 5 year recalc tends to hide players that really had 1 or 2 exceptional years (like Maris). JMO. Of course then you have the Williams problem (if you play random, or combination recalc/development) so pick your poison. Each way of playing has + and -.
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