Quote:
Originally Posted by uruguru
Less randomness exposes AI deficiencies because the game becomes more deterministic and predictable to the human player. Writing a competent AI is extremely difficult and even moreso when you have so many optional features as in OOTP. This means that devs of games like this are encouraged to add more randomness to their games in order to hide those deficiencies.
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What AI deficiency is being hidden by this miscarriage of randomness? See 82 and 83.