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Old 02-07-2023, 12:00 PM   #4
chucksabr
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Join Date: Sep 2013
Location: In the canyons of your mind
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Quote:
Originally Posted by Matt Arnold View Post
When playing out stuff, IRL stats don't mean anything. It doesn't matter if a player hit .400 in a season, if his in-game contact is a 35, he's not going to play well in your league.

Now, how that can happen will depend a lot more on how the league is set up. If you're using a recalc, the guy who hit .400 likely won't have a 35 contact rating. But if your league uses the development engine, it's possible that basically in your universe, the player just never developed.

I would guess if the players are that different, even accounting for era, then this is a league that does not use recalc. In that event, you can basically treat it like a fictional universe, and the name "Babe Ruth" is basically only used to set their initial ratings when he first shows up.
The league does use a recalc (3-yr double based on, I believe, neutralized stats), so I did assume the ratings would be consistent with the stats. But there are these incredible divergences, which leads me to ask, does the game sometimes toss aside the IRL performance and basically remake the player in the image it wants for that particular sim, irrespective of his IRL performance? Or is it possible there is some logical explanation why a modern-day reliever with a 137 ERA+ across his first three seasons and a 111 ERA+ career shows up as a 0.5/0.5 star pitcher, while a 19c. pitcher with a sub-100 career ERA+, outside of one outlier season, shows up as a 5.0/5.0 star guy?
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