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Old 01-31-2023, 06:32 PM   #19
Sweed
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Join Date: Apr 2002
Location: Iowa
Posts: 6,608
Quote:
Originally Posted by Bluenoser View Post
Every AI run team I've seen manages to develop their prospects, same as human run teams. I don't see AI Prospects getting abused or lacking proper development because of the arrow system. So I'm not quite sure how the AI suffers for it. They obviously manage their minors fairly well.

I'm not saying I'm a fan of the arrow system by any means, I don't pay attention to them myself, but I also don't see the AI suffering because of it.
Mirrors my experience with my game.

A little example from my game.

Pittsburgh with it's small budget has been a perennial loser and received some nice high draft picks. They made wise choices taking a stud SS and CF overall #1 in back to back years. They also made some nice 2-6 round picks along with hitting on some low rounders too getting arms and whatever else they needed. At the same time they discovered what would be a #1 overall pick that plays RF from the DR. I watched these guys coming up through the minors at a snails pace. Too slow, I thought. What are you waiting for? Continually had stats and ratings that I thought "if they were mine they'd be playing at least one level up".

In the end patience paid off and the Pirates AI GM did the right thing with it's minor leagues. Also impressive is the veterans it has signed to fill out the club. Specifically a switch hitting C and a SP at reasonable rates.

My current season they are all finally up at the same time at the start of the season (they all got some time last year). Preseason the Pirates were predicted to win the NL Central (My Cubs won the division last year) but started out something like 3-15. May comes and the trio starts to hit their stride. It's now Sept 3rd and they are a half game behind me and, to be honest, I'm feeling like I'm a wild card team compared to them, and I'm the defending WS Champs with a team that returned all of my core.

I've seen other teams do the same type of thing developing players in my game. The AI system may be the same over the last 20 years but, that doesn't mean it hasn't been tweaked under the hood with each new version.
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