Quote:
Originally Posted by FleetWalker
It'd be nice if you could just tell OOTP to produce players from an entire region or world with X% being from BBQUAL 5 nations (at full value), and Y% being BBQUAL 4 nations (at .95 value), etc.
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I think you might be able to do this, but here's you would have to do it:
- Start your league(s) with empty rosters (no Inaugural Draft, Delay Player Creation)
- Go to League Settings --> Players -> Default Player Origin
- Click "Functions" on bottom-left, then select "Clear All"
- Click "Sorted by National %" on top-right, then click "Sorted by Baseball Quality"
- Figure out the percentage of players you want from BBQ-5 nations, divide that number by the number of BBQ-5 nations, put that in for each BBQ-5 nation (EX: 50% of players from BBQ-5, 10 BBQ-5 nations, 5% of players from each BBQ-5 nation)
- Do the same above for BBQ-4 nations
- Keep going for BBQ-3, 2, 1, 0 as you desire
- With the above in mind, make sure the percentages add up to 100.0 or else the engine will round numbers to make the final total 100.0
I did something like this with a fictional 1800s universe I created where I wanted the initial player set in the 1870s to match what the USA looked like in the 1870s when factoring in immigration, and to do that I changed high-immigration nations to BBQ-5 and the next tier of immigration to BBQ-4. It worked pretty well.