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Old 01-26-2023, 09:40 PM   #4
tm1681
All Star Starter
 
Join Date: Apr 2006
Location: Salt Lake City, UT
Posts: 1,775
Quote:
Originally Posted by FleetWalker View Post
It'd be nice if you could just tell OOTP to produce players from an entire region or world with X% being from BBQUAL 5 nations (at full value), and Y% being BBQUAL 4 nations (at .95 value), etc.
I think you might be able to do this, but here's you would have to do it:
  • Start your league(s) with empty rosters (no Inaugural Draft, Delay Player Creation)
  • Go to League Settings --> Players -> Default Player Origin
  • Click "Functions" on bottom-left, then select "Clear All"
  • Click "Sorted by National %" on top-right, then click "Sorted by Baseball Quality"
  • Figure out the percentage of players you want from BBQ-5 nations, divide that number by the number of BBQ-5 nations, put that in for each BBQ-5 nation (EX: 50% of players from BBQ-5, 10 BBQ-5 nations, 5% of players from each BBQ-5 nation)
  • Do the same above for BBQ-4 nations
  • Keep going for BBQ-3, 2, 1, 0 as you desire
  • With the above in mind, make sure the percentages add up to 100.0 or else the engine will round numbers to make the final total 100.0

I did something like this with a fictional 1800s universe I created where I wanted the initial player set in the 1870s to match what the USA looked like in the 1870s when factoring in immigration, and to do that I changed high-immigration nations to BBQ-5 and the next tier of immigration to BBQ-4. It worked pretty well.
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