Quote:
Originally Posted by Alex Murray
So from my understanding, the game is simply embellishing binary outcomes. What matters more is if your hitter records a hit off the opposing pitcher and then the engine creates the hit outcome. Whether it's a hard-hit ball is going to be more indicative of the skill of the fielders. Because at the end of the day, a little looper down the line is a double which is the same as smacking a ball off the top of the wall. I don't believe we differentiate between the two and our in-game animations are just different ways to display the same result. There may be some minute influencers into what kind of result (animation and potentially the location of BIP) you get. If a batter is a pull hitter I believe we do take that into effect for what side of the field and I know that the hitter profile does indicate the more prevalent ball in play (BIP) result. So that can be ground ball/line drive/fly ball. So there are still some ways you can look at a player profile and know what the average ball in play would look like to try and influence that but the result itself is almost always pure binary 2B/3B territory and not depending on the exit velocity or "contact quality".
Now there might be more to it that I'm overlooking or forgetting about but that's my memory regarding that.
|
Thanks for the reply Alex. So in other words, if I have a pitcher who is giving up a ton of deep line drive outs, that's not indicative of anything (tiring pitcher, etc.) and would be the same as a pop-up? Or conversely if a batter is making good contact via the animations, but that is still leading to outs, it doesn't indicate something like they're 'seeing the ball well' or coming out of a slump?