Quote:
Originally Posted by Slammer
If I am playing out a game, should I take into account whether a pitcher is giving up lots of line drive or deep hit outs; whether a hitter is making "good contact", etc. or is this just the game engine embellishing what is just a binary outcome (e.g. out, single, etc.)?
In other words, if a pitcher is giving up a lot of hard hit balls is that just random variance at play, and still all that matters are his stamina and ratings? If a slumping batter is getting loud outs, is that a sign of him maybe "turning it around" or does such a thing not exist in this game?
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So from my understanding, the game is simply embellishing binary outcomes. What matters more is if your hitter records a hit off the opposing pitcher and then the engine creates the hit outcome. Whether it's a hard-hit ball is going to be more indicative of the skill of the fielders. Because at the end of the day, a little looper down the line is a double which is the same as smacking a ball off the top of the wall. I don't believe we differentiate between the two and our in-game animations are just different ways to display the same result. There may be some minute influencers into what kind of result (animation and potentially the location of BIP) you get. If a batter is a pull hitter I believe we do take that into effect for what side of the field and I know that the hitter profile does indicate the more prevalent ball in play (BIP) result. So that can be ground ball/line drive/fly ball. So there are still some ways you can look at a player profile and know what the average ball in play would look like to try and influence that but the result itself is almost always pure binary 2B/3B territory and not depending on the exit velocity or "contact quality".
Now there might be more to it that I'm overlooking or forgetting about but that's my memory regarding that.