01-19-2023, 01:09 PM
|
#18
|
|
Hall Of Famer
Join Date: Apr 2002
Location: Looking for a place called Leehofooks
Posts: 9,938
Infractions: 0/1 (1)
|
Quote:
Originally Posted by luckymann
In a nutshell, 1 year recalc with dev OFF and TCR at 0 or 1 will give you the purest version of those 1968 ratings. But, in effect, there will always be just the slightest bit of variance to the ratings - both initially and moving forward. There are just too many variables at play for it to be any other way. If you then go and sim 100 seasons and check the results, the various McLain avatars will all resemble the OG fairly closely, but you'll be incredibly lucky if one lands right on 31-6 / 1.96 with 336 IP etc. Even if you run a single-season save with historical lineups and txns, it will be more fluke than anything if this ever happens.
EDIT one way I like to look at this is that recalc is the autopilot and dev the beacon waypoints along the route, if that makes sense.
One thing few people realise is just how big a part in all this the settings you chose at the outset of the save play in it from that point on. Even if you change some settings along the way, those initial settings remain the overarching ones for the save. This is mostly the case because these are the settings applied to all new draftees imported automatically by the game each year - and that can never be changed. So if you've applied 120/100 and 25/18 as your make bad settings, you're stuck with them for all automatically imported players thereafter.
For mine, the best way to learn about all this is to just allocate a few hours to a test environment and try out all the different things on offer. Seeing them in action is always a much more effective learning tool than hearing about them second-hand.
|
Not trying to be Johnny Smartypants here, but if you turn development off TCR gets turned off as well.
|
|
|