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Old 01-18-2023, 06:35 PM   #9
luckymann
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Join Date: Nov 2019
Posts: 13,553
Quote:
Originally Posted by Garlon View Post
For those who do use recalc, you should make sure development is off. You can turn both on but it defeats the purpose of recalc. If you have them both turned on players will get recalculated at the beginning if each season but their ratings will change throughout the season as they develop. This is generally not what you can’t when you use recalc. With recalc on and development off the players rating will only change once per season.
I see what you are saying here but I don't necessarily like the philosophy behind it. IRL a player doesn't just go to a certain level on the day after the season ends and stay there for a year, then find his next level and so on until retirement. There are ups and downs, form slumps and surges, all of which add a variability to the player's performance. However, I understand what you mean - for the game to replicate the IRL historical with the utmost accuracy, recalc was designed not to have said variability. I just like having this variance creep into the game, which is why I personally prefer having recalc with dev on.

Thing is, my Bucs save operates under those settings and my career stats still strike me as being acceptably accurate. Even with the league integrating in 1909, which has had some dampening effect on HR totals despite my making some adjustments (Gehrig is the all-time leader with 571 with the save currently in the early 1950s; 2 ahead of Ruth), I have Cobb as the hit leader with 4125 - ridiculously accurate v the historical.

As far as RAH is concerned, in v22 I'm finding with it off that the historical players behave well within reason. However, some of the "fictional" NeL players did threaten to play forever - which is no fault of the RAH function of course, their ratings remained good for longer, so they kept playing. I did encounter some issues with it in v23 and know others have as well. Not sure if that's been addressed as yet.
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