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Old 12-23-2022, 12:10 PM   #4
Sweed
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Join Date: Apr 2002
Location: Iowa
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Quote:
Originally Posted by kq76 View Post
I'll preface my comments like kc did. The one thing I'm really impressed with OOTP23 are the 3D improvements. Close-ups (or somewhat close-ups) of close plays was one of the things I wanted to see while playing OOTP22, and 23 started to give us that. I wasn't expecting them, but I really dig them each and every time! Thanks, devs.

1) Baserunner Continuity - I totally agree and it's on my wishlist too. It just takes you out of the moment. IRL, you're never sure on close plays, but with OOTP if the player disappears you know they're out. It's not the worst thing in the world, but it'd just be better if there was a bit more suspense.

2) Better Situational Defensive Response - That sounds great. I'm never totally sure what is the right move myself as I never played organized baseball, but I will occasionally see something and think, really? What bothers me even more, however, are the times players don't move at all. Even I know to go back up behind a base if I'm somewhere on the field completely out of the play and yet sometimes players will stand around doing nothing. Or worse, they'll get to the ball, the runners are still running and the fielder just holds onto the ball. Yes, sometimes it makes sense as you can imagine the fielder is thinking they probably won't get the runner out anyway and maybe it will be an error instead, but too often the fielder gets to the ball really early and does nothing. I know, those are probably just timing issues, but I'd like to see them ironed out.

3) Other Visual Stuff - The visual that's bothering me the most recently are the foul poles in the default ballpark model. Too often you see what end up being home runs look like they actually went foul. And that wouldn't be so bad except for the fact the right field pole itself looks like it's well into fair territory. But when you see a camera angle from LF looking at RF it looks fine. I know, I know, I could use one of the many other stadiums, but I play fictional leagues and I don't want to look at a ballpark and think, oh, "that's actually Turner Field". You'd think that, if any, the default model would be perfect and it's just not. I also see other issues with it from time to time, like the outfielders seemingly grab a flyball while phasing through the outfield wall like Kitty Pryde, but the worst by far is that right foul pole.
Not sure what they are supposed to do for #3.

You are indeed correct that changing the view will show the post exactly where it's supposed to be. The ballpark is made to real life measurements as a 3d model. Like real life it is seen from that point of view which can fool the human eye. It's not unusual to be sitting in a real park and swear that a ball was fair or foul based on that POV only to be proven wrong with a replay on the HD scoreboard. This is no different. Another comparison would be the NFL and the goal line. How many times does one think a runner crossed the GL and scored due to the camera angle only find out they were short. It is perspective that causes the issue, not the model itself. But if one were playing an NFL video game with an unmoving camera they might think the GL was "off".

The 3d model rotates with the pole in the correct place. To "fix" it from that POV they would literally have to put it where it isn't. Instead of the pole being in the correct place and fooling your eye making you think it was wrong. It would now be in the wrong place and fooling your eye into thinking it was in the right place. If they do that they need to have the game redraw the stadium every time that view is used which, I think, would require every park (if we're fixing them all) to have two models, or more if perspective from other angles causes the same.

I played around with my Philadelphia stadium (that is used as the default in v23) and took a close shot of the foul pole. I also played around with the tilt of the default and wide cameras to see what could be done. What I found is as long as foul line is hidden behind the stands the skewed perspective is there. If you tilt the stadium until you can see the entire foul line the skewed perspective goes away. That's just one very quick manipulation of the camera. The ways to manipulate the camera are almost limitless so my "quick answer" could well be improved on with little time invested.

I hope that helps.
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