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Old 12-17-2022, 08:54 PM   #17
PSUColonel
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Quote:
Originally Posted by MathBandit View Post
I'm not sure if I'm misunderstanding you, but the ratings don't necessarily update if you haven't scouted a player.

I saw a player waived in a league the other day and reached out to another GM (who used to have the player) to ask them if there was anything I was missing or the player was underperforming their ratings (I think it was a reliever who was like 60/55/65 attributes). He told me I must not have a recent scout since the player had fallen off a cliff a couple months before, and sure enough after I sent my Scout on a scouting task he came back and told me the player was junk.
Well, they don't in the scouting tab area of players' profiles (which is good) but on the front page, they seem to change in real time, even if the scouted position, and the players' actual position listed are the same. I know this happens sometimes when you say change a player from SS to 2B for example. the SS overall grade might be a 50 while the 2B rating might be a 55. In the scouting profile, the scouted position is/was at 2B, so it's listed as a 50...which is fine...but shouldn't I need to re-scout the player to determine how my scout would rate him at SS? If this isn't bad enough, at times the positions will match, yet the overall grade has changed in real-time likely due to factors inn the league such as other players on the grading curve have either moved into or out of the league. I myself have relative ratings off, and I also don't like the overall grades comparing players' to others of the same position. I have it setup so players are scouted independently of position comparison or relativity.

The problem I see, is that when you sort overall or overall potential ratings anywhere in the game, it uses the real-time driven ratings, and not the true scout grades. The fact it does this ALWAYS gives you the answer to what your scout thinks. Consequently, there is little incentive for you to re-scout players because you are looking (most likely) at the answer right there on the player profile page. To me, this is just not really realistic, and it takes a little of the scouting strategy away. (and believe me OOTP needs as much of this type of strategy as it can possibly muster mister)

Secondly it just doesn't feel right. (at least to me). It feels sloppy, and as though the system isn't functioning as well as it should. As I have said, I see the reason for it (the AI needs this to stay competitive) but I just don't see any reason the human should. I think the issue the development team might be having is the sorting part of the rating. I am not sure the game can keep track of that many different scouting ratings at many different scouted dates, and by how many different scouts.

So basically I am sure they could hide the real-time rating from the profile page, but then it wouldn't be possible to search or filter by overall & overall potential ratings. I could be wrong, but after years of testing the scouting model, this is my impression.

One thing that could help is perhaps if the developers gave us a smaller scouting scale for overall ratings and potential. I know the stars exist which are a 10 point scale...but I gotta tell you I just hate stars. I think it could help if they gave us a 2-8 scale for overall and potential. This way you wont't get the 35 in the report, with the displayed rating of 30. I think 2-8 would help cut down on this quite a bit...plus it would also add a bit more fog of war. So you wouldn't need to turn the feature off, as I know many people do because they feel the overall ratings are a bit screwy.

Last edited by PSUColonel; 12-17-2022 at 08:58 PM.
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