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Pitcher durability varies greatly depending upon the era. In recent times, young hurlers are on pitch counts from Little League onward. [Side note that pitcher injuries have increased, not decreased, since pitch counts became common….] I think that means that overall limits on pitches and innings are essentially baked into the game, at least through default settings for the era or year.
You could change this, in contemporary sims, by toggling back to 1950’s durability, when teams usually had only four starters in the rotation, and 250 IP (or more) in a year was not unusual.
If you’re using modern-day pitcher durability, I agree with the advice to limit pitch count. Even with guys who have high durability, you might want to limit them to 125 or even 100 pitches. (Of course, you need a solid and deep bullpen.) And, if you have a typical schedule, a five-man rotation is essential. OOTP is only trying to mirror the limited durability of today’s pitchers, and the (unfortunate, in my view) tendency to expect only five or six good innings, even from stars (except those named Alcantara).
As you probably have found, these pitcher management approaches can be found under team or individual player “Strategy” tabs. Also, if you use daily pre-set lineups, there are boxes to check to prevent SP being used in relief, heaven forbid, and to rest a SP who is tired. For that latter one to work right, good to go into your Pitching tab and designate one or two “Emergency SP”, so the AI chooses the right guy.
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Pelican
OOTP 2020-?
”Hard to believe, Harry.”
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