Quote:
Originally Posted by npk17
I think I'm done with this save. Another off-ice incident around Quinn Hughes who is said to "stay out of trouble off the ice" in the scouting report...
After two playoffs games he's in conflict with 5 players (2 level 9 and 3 level 5).
Then another one, as big, around my other defenceman Merkley.
Then more cliques formed (I currently have 5 cliques in my team).
My team had a nice record after the trade deadline (and maybe because I had a few calm months in team harmony) and making it to the playoffs while I'm in rebuild was cool, but this is getting ridiculous, I had like 7 incidents in two seasons and I got rid of all the disruptive guys.
Back to disruptive hostility and 1 in fan happiness that I slowly started to build again... This is a joke.

|
I had a bizarre run-in with Team Harmony as well. I put together an expansion team that, for role-playing purposes, avoided all potentially problematic personalities. Team had 9 leaders, 1 popular player, and a half-dozen others who were one point in leadership/professionalism away from joining the brigade.
I also won the lottery and snagged Connor Bedard, who in addition to being a "leader" was also the lone "popular" player on the team. His personality description was across the board positive. Fast forward to offseason Year 2. Suddenly there's an unspecified "incident" involving Bedard, an uprising occurs, rifts and cliques form, and my team with 100 Harmony cracks like an egg.
I love the concept of Team Harmony because of the narratives it creates. But some refinement is needed here. Young players -- even popular leaders -- make mistakes. But given Bedard's standing with the team prior to the incident ("leader", "popular", high chemistry, face of the franchise), you would think the team's veteran leaders (two of whom were his line mates) would pull him aside and rectify the situation.
I know options are coming in a future patch, but until they do I found a manual workaround for anyone else frustrated by a Team Harmony incident -- activate Commissioner mode, go to the player page of the guilty party (in my case Bedard), and edit their "Controversy" rating to 0. Conflicts immediately vanish.